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Mirror’s Edge PC Version Delay due to Physx Implementation

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EA’s platform runner game, Mirror’s Edge, was delayed on it’s PC release a while ago – slated to come out in January, it now appears that the delay was due to the integration of Nvidia’s Physx, the technology on newer cards which allows advanced physics processing to be allocated to the video card, instead of the processor – enabling lifelike, realistic physics effects.  Wood breaks and splinters like wood, cloth behaves like cloth, and particle effects like dust and smoke are recreated accurately.

I wasn’t too interested in this game, but now, seeing that it will be one of the first games to support Physx, it just got a bit more intriguing.

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